Unit Content
Ages 4 to 6+: Learn how to dust for and lift fingerprints from a crime scene to find out 'who dunnit?'
Ages 4 to 6+: Choose a fingerprint type (whorl, loop, or arch) and use the non-linear lines to write about what makes you unique
Ages 3 to 6+: Build fine motor muscle control, visual integration, and problem solving skills by completing a maze based on the whorl fingerprint pattern
Ages 3 to 6: Practice handwriting and letter-sound relationships by writing about the role of a detective
Ages 4 to 6+: Test out an agent's dactylographic skills by analyzing other people's fingerprints and making comparisons
Ages 4 to 6+: Make a set of fingerprints, and learn how to identify fingerprint patterns, by creating an identification card fit for any secret agent