A two-day educators' summit on game-based learning in the classroom.
The University of Wisconsin-Whitewater, Games+Learning+Society, Learning Games Network, and the Wisconsin Department of Public Instruction are excited to invite you to the 2013 Playful Learning Summit @ UWW.
Join local colleagues and national experts to learn and share how to effectively integrate games into your teaching. We’ll explore how play can ignite student passion in your classroom through inspiring talks, hands-on workshops, and expert panels.
- Who? We welcome educators from all sectors, whether K-12 or post-secondary, seasoned experts or new to using technology in the classroom. Although our focus is on teaching and learning, we also welcome others who are interested in the effective use and design of innovative technology, media, and games for learning.
- When? Friday, November 15th to Saturday, November 16th, 2013.
- Where? University of Wisconsin-Whitewater. (View on Google Maps)
- Registration: Registration for the two-day event is $35 for early-bird registration (before November 1st) and includes lunch both days. Space is limited, so be ready to reserve your ticket when registration goes live!
- To Bring: We encourage attendees to bring your own device (BYOD) to get the most out of the sessions!
For more details about the event, visit the conference website.
Get ready for a stellar lineup of sessions that will ignite creativity and learning in the classroom, including:
- Guest Appearance: James Paul Gee, considered the founder of the games and learning movement, will be in attendance.
- Keynote Presentations: Noted former K-12 teachers leading the movement to integrate games and digital media in the classroom will be presenting.
Friday's presentation will feature Dani Herro, Assistant Professor of Digital Media at Clemson University, former technology director Oconomowoc Schools and noted expert on leading innovation in K-12 districts.
Saturday’s keynote will be presented by Seann Dikkers, Assistant Professor of Educational Technology at Ohio University, former K-12 principal and social studies teacher, and noted leader in the field of mobile media.
- Additional presentations from internationally-noted leaders in the field:
- Betty Hayes
- Kurt Squire
- Constance Steinkuehler
- Rich Halverson
- Erica Halverson
- Remi Holden
- David Gagnon
- John Martin
- Filament Games
- Interactive Workshops: Playful Learning's workshops will introduce you to the basics of games-based learning and game implementation in your classroom, to engage and inspire students across the curriculum.
- Special Sessions on Making: Using game design and maker spaces as gateways to connected learning that promotes high impact learning for students of all ages.
- Hands-on Learning Labs: Learning Labs offer you an opportunity to experience and learn game design software, while discussing how and when game design tools can be used for maximum learner impact.
- Game Arcade: Try your hand at the latest games and tools from trusted learning game developers and publishers like Games+Learning+Society, Learning Games Network, Kidaptive, and Filament Games.
- Luncheon Debriefing Sessions: Spend time with fellow educators and practitioners interested in game-based learning!
For the full program and more information, be sure to check out the conference website.